Casey Hages

Los Angeles based visual artist.

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Game Design

Illustration

Phantom Escape. A puzzle game, dungeon crawler.

Production packet. Photoshop, InDesign, & Acrobat ProGD_D_Art_Phantom_01

ILL_GD_PE_Intro_01ILL_GD_PE_Intro_02ILL_GD_PE_Intro_03ILL_GD_PE_Intro_04ILL_GD_PE_Intro_05

In game models:

Giles idle. Maya & Photoshop ILL_GD_PE_Char_Giles_idleGiles walk cycle. Maya & PhotoshopILL_GD_PE_Char_Giles_walkGiles through a wall. Maya & PhotoshopILL_GD_PE_Char_Giles_Wall

Plumber idle. Maya & PhotoshopILL_GD_PE_Char_Plumber_idlePlumber walk cycle. Maya & PhotoshopILL_GD_PE_Char_Plumber_walk Thief idle. Maya & PhotoshopILL_GD_PE_Char_Thief_idleThief walk cycle. Maya & PhotoshopILL_GD_PE_Char_Thief_walkDiver idle. Maya & PhotoshopILL_GD_PE_Char_Diver_idleDiver walk cycle. Maya & PhotoshopILL_GD_PE_Char_Diver_walkDiver swim cycle. Maya & PhotoshopILL_GD_PE_Char_Diver_swim

ILL_GD_PE_Intro_06Level modeling by Luke Graves, JP Li, & me.

Texture and lighting by JP Li & me.

Additional puzzle design by Gregory Avery-Weir.

Produced by Bryan Cohen.

Tutorial Level. Waiting room. PhotoshopILL_GD_PE_Level_01

Tutorial Level. Waiting room. Maya, Photoshop, & UnityILL_GD_PE_Level_01_a

Tutorial Level. Boiler room. PhotoshopILL_GD_PE_Level_02

Tutorial Level. Boiler room. Maya, Photoshop, & UnityILL_GD_PE_Level_02_a

Tutorial Level. Basement. PhotoshopILL_GD_PE_Level_03

Tutorial Level. Basement. Maya, Photoshop, & UnityILL_GD_PE_Level_03_a

Tutorial Level. Introduction. Photoshop, Maya, & UnityILL_GD_PE_Level_04

Ice World. PhotoshopILL_GD_PE_Level_05State changes.ILL_GD_PE_Level_05_a

Paris. PhotoshopILL_GD_PE_Level_06State changes.ILL_GD_PE_Level_06_a

Italy. PhotoshopILL_GD_PE_Level_07State changes.ILL_GD_PE_Level_07_a

Haunted House. PhotoshopILL_GD_PE_Level_08State changes.ILL_GD_PE_Level_08_aClose up of the grave yard puzzle.ILL_GD_PE_Level_08_b

China. PhotoshopILL_GD_PE_Level_09State changes.ILL_GD_PE_Level_09_a

Ancient Ruins. PhotoshopILL_GD_PE_Level_10State changes.ILL_GD_PE_Level_10_aMedusa head close up. PhotoshopILL_GD_PE_Level_10_b

 

The Bit Master. Game pitch. A procedural generated sprite game. Photoshop & UnityILL_GD_BM_Level_00

 

Buggy level. Plays like Moon Patrol™. Photoshop & UnityILL_GD_BM_Level_1_filterBuggy assets. PhotoshopILL_GD_BM_Level_1_a

 

Robot Maze level. Plays like Berzerk™. Photoshop & UnityILL_GD_BM_Level_2_filterRobot Maze assets. PhotoshopILL_GD_BM_Level_2_a

 

Bridge Liberator level. Plays like River Raid™. Photoshop & UnityILL_GD_BM_Level_3_filterBridge Liberator assets. PhotoshopILL_GD_BM_Level_3_a

 

Invasion level. Plays like Pooyan™. Photoshop & UnityILL_GD_BM_Level_4_filterInvasion assets. PhotoshopILL_GD_BM_Level_4_a

 

Deep Dive level. Plays like Defender™. Photoshop & UnityILL_GD_BM_Level_5_filterDeep Dive assets. PhotoshopILL_GD_BM_Level_5_a

 

Toxic Containment level. Plays like BurgerTime™. Photoshop & UnityILL_GD_BM_Level_6_filterToxic Containment assets. PhotoshopILL_GD_BM_Level_6_a

 

Meteor Mash level. Plays like Xevious™. Photoshop & UnityILL_GD_BM_Level_7_filterMeteor Mash assets. PhotoshopILL_GD_BM_Level_7_a

 

Trench War level. Plays like Space Harrier™. Photoshop & UnityILL_GD_BM_Level_8_filterTrench War assets. PhotoshopILL_GD_BM_Level_8_a

 

The Bitmaster boss battle. Plays like Sinistar™. Photoshop & UnityILL_GD_BM_Level_9_filterThe Bitmaster assets. PhotoshopILL_GD_BM_Level_9_aThe Bitmaster’s eye beams. PhotoshopILL_GD_BM_Level_9_b_white

 

Ham Head the bonus level. Plays like E.T. the Extra-Terrestrial™. Photoshop & UnityILL_GD_BM_Level_10_filterHam Head assets. PhotoshopILL_GD_BM_Level_10_a

 

Unreal Tournament mods. First person shooter.

Belly of the Beast. Production packet. Photoshop & Acrobat ProILL_GD_UR_01_aILL_GD_UR_01_bILL_GD_UR_01_c

Belly of the Beast. Game play. Unreal engine, Maya, & Photoshop

 

Junk Tron 4000 (group project). Production packet. Photoshop & Acrobat ProILL_GD_UR_02_aILL_GD_UR_02_bILL_GD_UR_02_cILL_GD_UR_02_dILL_GD_UR_02_eILL_GD_UR_02_f

Junk Tron 4000. Game play. Unreal engine, Maya, & Photoshop

 

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